函数参考


_GUICtrlHeader_GetItemBitmap

获取项目位图句柄

#include <GuiHeader.au3>
_GUICtrlHeader_GetItemBitmap($hWnd, $iIndex)

参数

$hWnd 控件句柄
$iIndex 项目的 0 基索引

返回值

成功: 返回项目位图句柄
失败: 返回 0

注意/说明

None.

相关

_GUICtrlHeader_SetItemBitmap

示例/演示


#include <GUIConstantsEx.au3>
#include <GuiHeader.au3>
#include <GuiImageList.au3>
#include <WinAPI.au3>

$Debug_HDR = False ; 检查传递给函数的类名, 设置为True并输出到一个控件的句柄,用于检查它是否工作

Global $iMemo

_Main()

Func _Main()
    Local $hGUI, $hHeader, $hImage

    ; 创建 GUI
    $hGUI = GUICreate("Header", 400, 300)
    $hHeader = _GUICtrlHeader_Create($hGUI)
    $iMemo = GUICtrlCreateEdit("", 2, 24, 396, 274, 0)
    GUICtrlSetFont($iMemo, 9, 400, 0, "Courier New")
    GUISetState()

    ; 创建一个含有图像的图像列表
    $hImage = _GUIImageList_Create(11, 11)
    _GUIImageList_Add($hImage, _WinAPI_CreateSolidBitmap($hGUI, 0xFF0000, 11, 11))
    _GUIImageList_Add($hImage, _WinAPI_CreateSolidBitmap($hGUI, 0x00FF00, 11, 11))
    _GUIImageList_Add($hImage, _WinAPI_CreateSolidBitmap($hGUI, 0x0000FF, 11, 11))
    _GUICtrlHeader_SetImageList($hHeader, $hImage)

    ; 添加列
    _GUICtrlHeader_AddItem($hHeader, "Column 1", 100, 0, 0)
    _GUICtrlHeader_AddItem($hHeader, "Column 2", 100, 0, 1)
    _GUICtrlHeader_AddItem($hHeader, "Column 3", 100, 0, 2)
    _GUICtrlHeader_AddItem($hHeader, "Column 4", 100)

    ; Set column 4 bitmap
    _GUICtrlHeader_SetItemBitmap($hHeader, 3, _WinAPI_CreateSolidBitmap($hGUI, 0xFF00FF, 11, 11))
    _GUICtrlHeader_SetItemDisplay($hHeader, 3, 1 + 8)

    ; Show column 4 bitmap handle
    MemoWrite("Column 4 bitmap handle: " & "0x" & Hex(_GUICtrlHeader_GetItemBitmap($hHeader, 3)))

    ; 循环直到用户退出
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
EndFunc   ;==>_Main

; 写入一行到 memo 控件
Func MemoWrite($sMessage)
    GUICtrlSetData($iMemo, $sMessage & @CRLF, 1)
EndFunc   ;==>MemoWrite