已获取WOW3.3.5的角色GUID,如何获取角色信息?
本帖最后由 llztt 于 2017-3-21 08:30 编辑;--------------------------------------------------------------------------------
;Getting My Player Health
;--------------------------------------------------------------------------------
#include <NomadMemory.au3>
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#RequireAdmin
;--------------------------------------------------------------------------------
; Offsets Object Manager
; Offset and Pointer for Wow 4.2.0 14333 (Rebase 06-28-2011)
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
;public enum Player
;--------------------------------------------------------------------------------
$playerName = 0x97DA88
;--------------------------------------------------------------------------------
;public enum UnitFields
;--------------------------------------------------------------------------------
$UNIT_FIELD_HEALTH = 0x68
;--------------------------------------------------------------------------------
; Offsets Object Manager
;--------------------------------------------------------------------------------
Global Const $ClientConnection = 0x97DA48 ;The first 2 are you create you manager from the baseaddress wow
Global Const $CurrMgrOffset = 0x463C
Global Const $FirstObjectOffset = 0xB4 ;The next one is to get the address of your first object ONLY
Global Const $NextObjectOffset = 0x3C ;To cycle through the object you need this offset
Global Const $localPlayerGUIDOffset = 0xB8
Global Const $GameObjGUIDOffset = 0x30 ;This next one is to find the objects type : 1 to 7
Global Const $GameObjTypeOffset = 0x14 ;And this one is to find the objects GUID
Global Const $DescriptorOffset = 0x8
;Open WoW Process to enable Memory Reading and Get the WoW Base Address
$ProcessID = ProcessExists("wow.exe")
$WowProcess = _MemoryOpen($ProcessID)
;Getting WoWBase Address
$WowBase = GetWoWBaseAddress($ProcessID)
;1) Getting CurrentManager_Pre
$currMgr_pre = _MemoryRead("0x" & Hex($WowBase + $ClientConnection), $WowProcess , "dword")
;2) Getting CurrentManager
$currMgr = _MemoryRead("0x" & Hex($currMgr_pre + $CurrMgrOffset), $WowProcess , "dword")
;Getting My Player GUID
$pGUID = _MemoryRead("0x" & Hex($currMgr + $localPlayerGUIDOffset), $WowProcess , "UINT64") ;Player Guid
;Gettin My Player Address
$ObjectMemLoc = GetMemLocByGUID($pGUID)
MsgBox(4096,"Player Name", "PLAYER NAME ---> " & GetPlayerName() & @CRLF & _
"PLAYER HEALTH ---> " & GetPlayerHealth())
Func GetPlayerName()
return _memoryread($WowBase + $playerName, $WowProcess, "char")
EndFunc
Func GetPlayerHealth()
$pDescriptor = _MemoryRead("0x" & Hex($ObjectMemLoc + $DescriptorOffset), $WowProcess , "dword");<---essentially says that you want to use a descriptor (aka health)
$pHealth = _MemoryRead("0x" & Hex($pDescriptor + $UNIT_FIELD_HEALTH), $WowProcess ,"dword");<---looks up your health
return $pHealth
EndFunc
Func GetMemLocByGUID($guid)
;Read the first wow object by adding our current manager address and our first object offset together
$NextObject = _MemoryRead("0x" & Hex($currMgr + $FirstObjectOffset), $WowProcess , "dword")
;next get the object type buy adding our first object and our Objtype offset togetherand reading that
$ObjType = _MemoryRead("0x" & Hex($NextObject + $GameObjTypeOffset), $WowProcess , "dword")
;If the return of object type is less than or equal to 7 (which it should always be) and more than 0 in the case that we do have an object in the list than do a while loop.
while (($ObjType <= 7) And ($ObjType > 0))
;NOTE: if there is an object in the list, objType will have to be = 1 to 7
; If our object plus the GUIDoffset = the GUID we are looking for (example our localplayer GUID) …
IF (_MemoryRead("0x" & Hex($NextObject + $GameObjGUIDOffset), $WowProcess , "UINT64") = $guid) Then ; …then return our object
Return $NextObject ;found what we wanted.
EndIf
;if no return happens (stays in the function) then cycle through the objects using our next object offset on our next object (might also be called current object)
$NextObject = _MemoryRead("0x" & Hex($NextObject + $NextObjectOffset), $WowProcess , "dword")
;We will also need to see the type
$ObjType = _MemoryRead("0x" & Hex($NextObject + $GameObjTypeOffset), $WowProcess , "dword")
Wend
;if we find nothing Return 0 (address are probably wrong or you messed up code)
Return 0;
EndFunc
Func GetWoWBaseAddress($ProcessID)
$HSNAP = DllCall("Kernel32.dll", "HANDLE", "CreateToolhelp32Snapshot", "DWORD", 8, "DWORD", $ProcessID)
$STMODULE = DllStructCreate("DWORD dwSize;DWORD th32ModuleID;DWORD th32ProcessID;" & "DWORD GlblcntUsage;DWORD ProccntUsage;ptr modBaseAddr;" & "DWORD modBaseSize;HANDLE hModule;WCHAR szModule;" & "WCHAR szExePath")
DllStructSetData($STMODULE, "dwSize", DllStructGetSize($STMODULE))
$RET = DllCall("Kernel32.dll", "BOOLEAN", "Module32FirstW", "HANDLE", $HSNAP, "ptr", DllStructGetPtr($STMODULE))
IF ($RET = False) Then
DllCall("Kernel32.dll", "BOOLEAN", "CloseHandle", "HANDLE", $HSNAP)
Return 0
Else
$RET = True
Do
If DllStructGetData($STMODULE, "szModule") = "Wow.exe" Then
DllCall("Kernel32.dll", "BOOLEAN", "CloseHandle", "HANDLE", $HSNAP)
Return DllStructGetData($STMODULE, "modBaseAddr")
EndIf
$RET = DllCall("Kernel32.dll", "BOOLEAN", "Module32NextW", "HANDLE", $HSNAP, "ptr", DllStructGetPtr($STMODULE))
Until $RET = False
EndIf
EndFunc问题出在GetMemLocByGUID函数,总是获取0,不知道是firstobject偏移有问题,还是函数有问题,可有解决办法呢? 不清楚,网络游戏的基址都找不到,好像是用数据包 可有玩外挂的朋友看看
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