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本帖最后由 xx44t10 于 2012-1-15 17:54 编辑 #include <Winapi.au3>
#include <GUIConstantsEx.au3>
Global Const $WM_MOUSEMOVE = 0x0200 ;鼠标移动
Global Const $WM_MOUSEHOVER = 0x02A1 ;鼠标停留
Global Const $WM_MOUSELEAVE = 0x02A3 ;鼠标离开
Global Const $TME_HOVER = 0x00000001
Global Const $TME_LEAVE = 0x00000002
Global Const $WS_SYSMENU = 0x00080000
Global Const $WS_POPUP = 0x80000000
Global Const $SC_MOVE = 0xF010
$Form1 = GUICreate("Form1", 82, 82, 261,186,BitOR($WS_SYSMENU,$WS_POPUP))
$For1 = GUICtrlCreatePic("方块.bmp",0, 0,82, 82,$WS_SYSMENU)
GUISetState()
$Form2 = GUICreate('无边框', 205, 215, 192, 124, BitOR($WS_SYSMENU, $WS_POPUP))
$Label1 = GUICtrlCreateLabel(" ", 10, 10, 210, 210, -1, $GUI_WS_EX_PARENTDRAG)
GUICtrlSetTip(-1, "点击此处可拖动窗口。")
$Pic1 = GUICtrlCreatePic("方块.bmp",59, 62,82, 82)
GUIRegisterMsg($WM_MOUSEMOVE, "WM_MOUSEMOVE")
GUIRegisterMsg($WM_MOUSEHOVER, "WM_MOUSEHOVER")
GUIRegisterMsg($WM_MOUSELEAVE, "WM_MOUSELEAVE")
While GUIGetMsg() <> -3
WEnd
Func WM_MOUSEMOVE($hWnd, $Msg, $wParam, $lParam)
$tagTRACKMOUSEEVENT = DllStructCreate("DWORD cbSize;DWORD dwFlags;HWND hwndTrack;DWORD dwHoverTime")
DllStructSetData($tagTRACKMOUSEEVENT, "cbSize", DllStructGetSize($tagTRACKMOUSEEVENT)) ;结构体缓冲区大小
DllStructSetData($tagTRACKMOUSEEVENT, "dwFlags", BitOR($TME_HOVER,$TME_LEAVE)) ;注册WM_MOUSEHOVER和$WM_MOUSELEAVE消息
DllStructSetData($tagTRACKMOUSEEVENT, "hwndTrack", $hWnd) ;当前窗口句柄
DllStructSetData($tagTRACKMOUSEEVENT, "dwHoverTime", 300) ;触发的时间300ms
$TRACKMOUSEEVENT = DllStructGetPtr($tagTRACKMOUSEEVENT)
DllCall("user32.dll", "bool", "TrackMouseEvent","ptr",$TRACKMOUSEEVENT)
EndFunc ;==>WM_MOUSEMOVE
Func WM_MOUSEHOVER($hWnd, $Msg)
GUISetState ( @SW_HIDE, $Form1)
DllCall("user32.dll", "int", "AnimateWindow", "hwnd", $Form2, "int", 2000, "long", 0x00080000);淡入2秒
GUISetState ( @SW_SHOW, $Form2)
EndFunc ;==>WM_MOUSEHOVER
Func WM_MOUSELEAVE($Form2, $Msg, $wParam, $lParam)
TrayTip("提示","鼠标移出Form2了!",1,1)
EndFunc
Func WM_MOUSELEAVE($Form2, $Msg, $wParam, $lParam)
TrayTip("提示","鼠标移出Form2了!",1,1)
EndFunc
这段代码怎么才能 子窗口2 中怎么也添加与主窗口同样的鼠标移出
事件再调出主窗口,隐藏子窗口
呵呵这个特效算做一半吧.还没完全成品 |
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